AI Insights · Timothy · July 2021
Top 5 Superhero Games on iOS in Argentina Q2 2021
Discover the performance of the top 5 superhero games on iOS in Argentina during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 brought some interesting trends for superhero games on iOS in Argentina. Here's a closer look at how the top 5 apps performed, based on data from Sensor Tower.
Heroes Inc! from Lion Studios saw a noticeable fluctuation in its weekly downloads. Starting strong with 2.3K downloads in the last week of March, the game experienced a significant drop, hitting a low of 227 downloads in early May before recovering slightly to end June with around 452 downloads. Weekly revenue peaked modestly at $9 in late April but remained negligible for the rest of the quarter. Active users followed a similar pattern, starting from 3.1K in late March and decreasing to 823 in early May, with a slight rebound to 1.3K by the end of June.
MHA: The Strongest Hero by Crunchyroll Games, LLC, showed a strong start in mid-May with 1.9K downloads and $84 in revenue. However, both metrics declined over the following weeks, with downloads dropping to 205 in mid-June before a slight increase to 507 by the end of June. Revenue followed a similar trend, peaking at $348 in late May and tapering off to $79 by the end of June. Active users also saw an initial rise to 1.8K but gradually decreased to 1.1K by the end of the quarter.
The Superhero League, another title from Lion Studios, experienced a steady decline in downloads, starting from 1.2K in early May and falling to 352 by the end of June. Despite no reported revenue, the game maintained a relatively stable number of active users, peaking at 1.8K in early May and ending the quarter with around 1K.
Miraculous Ladybug & Cat Noir from Crazy Labs displayed consistent weekly revenue, hovering around $60-$88 throughout the quarter. Downloads were more volatile, starting at 350 in late March and dropping to a low of 172 in mid-June before slightly recovering to 184 by the end of June. Active users showed a gradual decline from 2.1K in late March to 1.5K by the end of June.
Super Saiyan Fighter from ACG MOBILE INTERACTION COMPANY LIMITED had a varied performance in terms of revenue and downloads. Weekly revenue fluctuated, starting at $117 in late March, peaking at $180 in early May, and dropping to $13 by mid-May. Downloads also showed variability, starting at 540 in late March, peaking at 650 in mid-April, and then decreasing significantly to 68 by early May.
These insights provide a snapshot of the dynamic landscape for superhero games on iOS in Argentina during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.